Research Products

2025

Essay Evaluation Baseline

I trained several baseline BERT models for an AAAI iRAISE workshop paper in collaboration with Joey Hou and Dr. Lorraine Li. The models were trained to score essays given a particular prompt and criteria. I utilized starter code provided by the authors of the original paper. However, the starter code required extensive modification to make testable, including making a training pipeline, implementing their described custom loss function, and training the model for all essay prompts (as their example model was only trained for one of the dataset's prompts). Our paper and code are publically available.

2023

ELAN Data

A custom built API designed to create and work with ELAN files (.eaf extension) in Python. This library is open-source, and anyone can work on or contribute to it. Link.

APLS Automatic Speech Segmentation Pipeline

I utilized a finetuned pyannote model and custom built API to create ELAN transcriptions which were pre-segmented between speakers and phrases. Work is private and for the APLS lab. Email me for more information.

Personal Projects

Pre-2023

Commander

A small choice-based game where you are a commander of an army. Made in Twine for an English class.

PLAY

A screenshot from my game commander. It is a terminal with three words written in the middle of its screen. On the top is the title, Command, in white. the other two words are in bright green. The first reads play and underneath that, the second reads credits

Flatland: The Game

I made during the first Pitt Computer Science Club Hackathon. I won best overall project and best beginner project. It took about 6 weeks of work. I programmed everything in Unity, and made the assets, UI, and music myself. I was inspired by the original novel Flatland: A Romance of Many Dimensions by Edwin Abbott Abbott.

Unfortunately, the main game is lost on some hard drive. And the existing demo is Windows only. I don't remember what version of Unity I used. Assets and UI were made in Aseprite and the music/sound effects were made in LMMS.